Some files are not hosted by us and we only share download links. All games on this website have been found in open sources on the Internet. Syamrom is a project dedicated towards the preservation and archival of retro video games. – via YouTube.Description:Pepsiman is an action video game developed and published by KID released in 1999 in Japan for PlayStation. ^ 'Pepsiman (PS1) - Angry Video Game Nerd (AVGN)'.^ '¿Recuerdas a 'Pepsiman'? Se está preparando un mini-documental sobre su recordado videojuego en PlayStation' (in Spanish).^ 'Top 20 Greatest PlayStation Games You've Never Played'.Millennium Presents: 1999 Video Game Buyers Guide and Y2K Preview. ^ Martinez, Humberto (September 1995).
'PepsiMan - Hurry, PepsiMan, there's a world of thirsty people out there!'. The Untold History of Japanese Game Developers. 'Pepsiman - 10 Company Branded Video Games That Didn't Suck'. ^ a b c d e f g h i Pinsof, Allistair ().^ a b c d 'Pepsiman: PlayStation's Strangest Moment?'.Together, they defeat Pepsiman by using Mentos to blow him up in a Coca-Cola factory and parodying the ending scene of the 1991 film Terminator 2: Judgment Day. Butters reprised his role as the 'TV Game Guy' who reveals, in-character, that his life was taken over by Pepsiman, who turned his whole family into the crushed soda cans seen strewn around his house. The game was reviewed in 2019 by the Angry Video Game Nerd, who is comically depicted as being forced to endure the game by the mascot himself. He concluded that Pepsiman is not a bad game for people with quick reflexes, as long as they can stand the high amount of advertising within the game he claimed that Pepsiman was the advergame with the largest amount of 'logos-per-second'. In 2013, Justin Amirkhani at Complex included the game in a list of company-branded video games that 'didn't suck', saying that while the game's graphics had not aged well, it was mechanically very similar to Temple Run, which Amirkhani called his favorite iOS game. He concluded that the game is funny, but not great, and that the ridiculous premise and its large amount of small details make the game 'charmingly brain-dead'. He found it to be 'such a gloriously twisted, charming spectacle' that it would be difficult not to like it he said that the main reason to play the game is 'the sheer lunacy' of it, saying that the game is 'obsessed' with America, and portrays Americans as 'unhygienic hillbillies' in a manner that makes it unclear if it is a self-aware parody or not. In 2011, Allistair Pinsof at Destructoid reviewed the game, calling it a mix between Paperboy and Muscle March in terms of the complexity and pace, and compared the gameplay to Crash Bandicoot. According to Uchikoshi, the game did not sell well. Despite this, the game is entirely in English, not Japanese. The game was released in Japan by KID for the PlayStation on Mawhile an American publisher was looking into acquiring the rights to publish the game in the United States, it remained Japan-exclusive. This was Uchikoshi's first job he had been hired to plan video game adaptations of board games, but ended up being part of the development of Pepsiman instead, which was already in progress when he joined KID in 1998. The game also uses 3D event scenes, which were modeled by Kotaro Uchikoshi, who would later be a scenario writer for visual novels at KID. It was made on a low budget, which led to the decision to make the low-cost video scenes of actor Mike Butters drinking Pepsi. The game was developed by the Japanese video game developer KID. A writer for Complex included it on a list of company-branded games that 'didn't suck', commenting that it is not a bad game as long as the player can tolerate the large amount of advertisement in it. While an American publisher did look into acquiring the rights to publish the game in the United States, it ended up being a Japan-exclusive game.Reviewers frequently compared the game to other games, including Crash Bandicoot, and commented on its simplicity and its price, which was thought to be low. The game also features 3D cutscenes, which the future visual novel writer Kotaro Uchikoshi created 3D models for.
It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi's superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game's stages.The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. Pepsiman (Japanese: ペプシマン Hepburn: Pepushiman) is an action video game developed and published by KID for the PlayStation.